/*
* Copyright (C) 2009-2012 - Roman Kalynchuk
*
* This file is part of REngine.
*
* REngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* REngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with REngine.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __RENGINE3D_H__
#define __RENGINE3D_H__

#include "kernel/platform.h"
#include "kernel/kerneltypes.h"
#include "kernel/isubsystem.h"
#include "kernel/ikernel.h"
#include "kernel/ilog.h"
#include "kernel/ilogwriter.h"
#include "kernel/ifile.h"
#include "kernel/iarchive.h"
#include "kernel/ixml.h"
#include "kernel/ifilesystem.h"
#include "kernel/ivarsystem.h"
#include "kernel/icmdsystem.h"
#include "kernel/isystem.h"
#include "kernel/node.h"

// Mathlib
#include "mathlib/vec2.h"
#include "mathlib/vec3.h"
#include "mathlib/vec4.h"
#include "mathlib/mat4.h"
#include "mathlib/plane.h"
#include "mathlib/frustum.h"
#include "mathlib/boundbox.h"
#include "mathlib/boundsphere.h"
#include "mathlib/quat.h"
#include "mathlib/transform.h"

#include "render/imesh.h"
#include "render/irenderdriver.h"
#include "render/vertexformat.h"

#include "gui/iwindow.h"

#include "input/actionkeyboard.h"
#include "input/actionmouse.h"

#include "kernel/debug.h"

#endif
